﻿package frEngine.render
{
    import baseEngine.core.*;
    import frEngine.shader.*;

    public interface IRender
    {

        public function IRender();

        function draw(param1:Mesh3D, param2:ShaderBase = null) : void;

        function drawDepth(param1:Mesh3D, param2:Number = 1, param3:Number = 1, param4:Number = 1, param5:Number = 1) : void;

        function drawEdge(param1:Mesh3D, param2:Number = 1, param3:Number = 1, param4:Number = 1) : void;

    }
}
